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DEVELOPMENT OF THE FIRST GAMING-SIMULATION FOR TRAINING JUDICIAL ADMINISTRATORS, JULY 1, 1971 - JUNE 30, 1972

NCJ Number
15041
Author(s)
A FORREST
Date Published
1972
Length
139 pages
Annotation
THE MODEL AND OPERATIONS OF THIS EXPERIMENTAL TRAINING TECHNIQUE WHICH EXPOSES THE PARTICIPANTS TO THE TYPES OF SITUATIONS THAT THEY ARE LIKELY TO FIND IN THEIR WORKING ENVIRONMENT ARE DESCRIBED.
Abstract
THIS GAMING-SIMULATION EXERCISE WAS DEVELOPED TO ENABLE PARTICIPANTS TO APPLY KNOWLEDGE ACQUIRED IN FORMAL LECTURES TO THE SPECIFICS OF THE COURT SYSTEM. THE FOCUS OF THE GAME IS ON THE EXPLORATION OF THE COMPLEXITY OF THE JUDICIAL ARENA IN TERMS OF THE CASE PROCESSING SYSTEM, THE POLITICAL ENVIRONMENT, AND THE CONNECTION BETWEEN THE TWO. PARTICIPANTS PLAY ROLES IN EACH EXERCISE AND THEREBY EXPERIENCE THE PRESSURES AND PRACTICE TECHNIQUES IN PROCESSING CASES IN DEALING WITH THE POLITICAL ARENA. PARTICIPANTS ALSO DECIDE UPON THE IMPACT OF POLICY ON CASE PROCESSING AND THEREFORE EXPLORE THE COMPLEXITY OF THE INTERRELATIONSHIP. THE OVERALL GAME DESIGN, SUB-GAMES, AND NORMING BOARD ARE DESCRIBED IN DETAIL. A CONCEPT REPORT AND A REPORT ON DESIGN MODIFICATIONS AND CONSTRUCTION ARE APPENDED. (AUTHOR ABSTRACT MODIFIED)