NCJ Number
150871
Date Published
1994
Length
25 pages
Annotation
The playing of video games by adolescent males is explored.
Abstract
This study seeks to understand the videogaming experience from the perspective of the players themselves. Data was derived from interviews and visual documentation conducted with 18 male players primarily between the ages of 17 to 20. The general goals of the questions were to allow players to offer interpretations of their experiences in their own terms and to understand the sense of thrill expressed by players in relation to highly exaggerated, on- screen violent fantasy play. Results of the study indicate that the playing of video games allow male adolescent players to experience visceral feelings that simulate male- gendered fantasies of violence and power. The games provide a kind of power fix where for a brief moment, young men may play out super-hero fantasies of violent destruction and subjugation. They may invert feelings of frustration, powerlessness and general lack of meaning into positions of authority where they may express aggression and gain a sense of accomplishment. 19 references